Armenia/Remote
Cubic Games is a game development studio and part of the GDEV holding. We have grown from a small team into a leading game development studio with over 140 professionals. Our mission is to create unique pixel-style games that are played by millions of users worldwide.
Our flagship title, Pixel Gun 3D, has built a loyal global audience of over 3 million monthly players and continues to evolve. We combine creative vision with strong technical expertise to deliver engaging and long-lasting player experiences.
We are currently working on a new project — Pixel Gun 2, a cross-platform PvP arena shooter that expands the universe and takes gameplay to the next level.
At the moment, we are looking for a talented Texture Artist to join our team and help craft high-quality pixel art textures that define the look and feel of our game worlds.
Responsibilities:
- Create high-quality textures for characters, environments, props, and other in-game elements, including tileable textures
- Maintain visual consistency and support the overall art direction of the project
- Collaborate closely with artists, game designers, and developers to ensure seamless integration of assets
- Refine, polish, and optimize existing textures
- Ensure clarity, readability, and the right level of detail in pixel art assets
Key Skills:
- Experience as a 2D Artist or Texture Artist
- Strong proficiency in pixel art
- Solid understanding of game texturing principles
- Experience with tileable and seamless textures, as well as working within limited color palettes
- Strong sense of color, composition, and form
- Ability to convey material properties within the constraints of pixel art style
- Attention to detail and ability to work with technical documentation
- A portfolio with relevant examples
Nice to have:
- Experience working on game development projects
- Familiarity with 3D software for validating textures
- Basic or solid experience with Unity for previewing assets in-engine
- Experience with version control systems (e.g., Fork)
- Understanding of UI/UX specifics in pixel-style games
- Ability to work in different visual styles
Why join us?
- Work in an experienced and creative team where every contribution matters
- Opportunity to influence the visual style of a large-scale game project
- A collaborative environment with room for growth and new ideas
- Flexible work format: remote or from one of our offices in Yerevan or Cyprus
- Work on a product with a multi-million audience and make a real impact
What do we offer
- Employment under Armenian labor law or a remote contract
(candidates residing in Russia and Belarus are not considered).
- Official salary, 21 days of vacation plus 3 additional paid days off.
- 100% paid sick leave.
- Health insurance in Armenia for employees based there.
- Workshops, internal lectures, gifts, and corporate events.
- Opportunity to work on a product with a multi-million audience and have a real impact on its growth.