Articles

Fake drawing distance for mobile games
27.09.2024
Fake drawing distance for mobile games

Our Technical Artist Vladislav Sobolev shares how we at Cubic Games tackled the challenge of optimizing draw distance in open-world games like Block City Wars

Enhanced burn-down chart: How to estimate game production timelines more accurately and reliably
20.09.2024
Enhanced burn-down chart: How to estimate game production timelines more accurately and reliably

BCW Project Manager Gennady Khmyznikov explained the difference between the burndown chart and its extended version

Who is a Concept Artist?
15.08.2024
Who is a Concept Artist?

In this article, Valeriya Berlenko, Content Producer, explores the unique role and responsibilities of a Concept Artist

Pair recruiting – How it works
01.08.2024
Pair recruiting – How it works

Goncharova Natalia, Recruitment Team Lead, shares her thoughts on how pair recruiting can speed up the selection process, reduce the likelihood of errors and increase the chances of finding the right candidate

Porting Pixel Gun 3D to PC: a behind-the-scenes look
17.06.2024
Porting Pixel Gun 3D to PC: a behind-the-scenes look

Our CEO, Dmitry Amroyan, would like to share with you what we learned while porting our FPS from mobile to PC

Five key steps for building your mobile gaming community
01.11.2023
Five key steps for building your mobile gaming community

Pixel Gun 3D's Head of Community Nikita Glazkov details the different types of gamers developers can appeal to and how to engage with them

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