Remote/Yerevan/Cyprus

Lead Game Designer

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ubic Games is a game development studio within the GDEV holding. We’ve grown from a small team into a leading game studio with 120+ specialists. Our mission is to create unique pixel-style games — including Pixel Gun 3D, played by 5M+ monthly active users.

We’re looking for a Lead Game Designer for Pixel Gun 3D — someone who will own game design quality and drive product growth through LiveOps, economy, and meta systems. This role has real impact on strategy, decisions, and key metrics.

Responsibilities

  • Lead the game design team: task management, quality control, coaching and growth.

  • Build and roll out design standards: templates for Event Specs, GDD/feature docs, required blocks for goals, metrics, hypotheses, and parameters.

  • Establish clear processes: Definition of Ready, decomposition standards, and a consistent approach to task and document reviews.

  • Design, improve, and maintain gameplay and meta systems: progression, core loop, meta loop, and LiveOps events.

  • Turn LiveOps into a scalable system (not a set of one-offs).

  • Own the in-game economy: reward budgets, difficulty, time-to-complete, progression; validate events and features against economic constraints.

  • Support and grow monetization: identify growth opportunities and implement economy/monetization solutions based on data.

  • Own features end-to-end: goals, hypotheses, documentation, development support, post-release analysis and iteration.

  • Contribute to product vision and strategic decisions for the game.

  • Work closely with Analytics, Marketing, Engineering, and Product Management.

  • Introduce AI and automation into the team workflow: document drafts, parameterization, economy checks, prompt library, team enablement.

  • Define requirements and use cases for a new configuration tool and update standards accordingly.

  • Run regular post-release reviews: root-cause analysis, standards updates, and prevention of repeat issues.

  • Maintain key documentation (GDDs, specs, Event Specs, economic frameworks).

Requirements

  • 5+ years in game development, including 3+ years in economy/monetization for mobile F2P games.

  • Russian level C1 (spoken and written).
  • Strong expertise in systemic/meta design, game economy, progression, parameterization, and LiveOps.

  • Proven experience leading a game design team: planning, quality, people development, removing bottlenecks.

  • Data-driven mindset: define metric goals, analyze events/features, make decisions based on numbers.

  • Experience creating and implementing design standards, documentation templates, review and quality-control processes.

  • End-to-end feature ownership experience — from idea and documentation to post-release performance evaluation.

  • Strong communication skills: clear reasoning, active listening, cross-functional collaboration.

  • Strong player mindset and understanding of mobile multiplayer audience behavior (shooters, RTS).

  • Ability to find simple, effective solutions to complex product problems.

Nice to have

  • Strong partnership model with a PM (Lead owns quality/content/parameters; PM owns timelines/operational cycle).

  • Experience building predictable planning processes: DoR, statuses, early risk signals.

  • Comfort bringing order to legacy systems and reducing operational chaos from scratch.

What we offer:

  • Official employment according to the Labor Code of Armenia or Cyprus, or a remote work contract.
  • Flexibility in choosing the workplace: remote work or visiting offices in Armenia or Cyprus as desired.
  • Relocation package and assistance with obtaining residence permits in Armenia, including for family members.
  • 21 working days of vacation, 3 additional days off per year, and sick leave compensation up to 100%.
  • Comprehensive Health Insurance from the first working day in Armenia or Cyprus.
  • Professional Development Support:  course, conferences, and opportunities to participate in department workshops and masterclasses.
  • Corporate online and offline events and presents for various holidays.
 
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