Remote/Yerevan/Cyprus

Senior Concept Artist

APPLY

Cubic Games is a development studio within the GDEV holding. We've grown from a small team into a leading game development studio with over 120 specialists. Our mission is to create unique pixel-style games, including the popular Pixel Gun 3D, which attracts over 5 million monthly active players.

We are currently working on our next big project — Pixel Gun 2, a cross-platform PvP arena shooter — and we're looking for a talented Senior Concept Artist!

What You'll Do:

  • Create concept art for stylized characters, environments, weapons, and props for first- or third-person shooters.

  • Develop visual styles for in-game objects, including shape language, silhouettes, and color palettes.

  • Design concepts supporting gameplay mechanics: environments, weapons, gear, skills, FX, and visual signatures for both characters and enemies.

  • Produce quick sketches, iterations, and final polished renders ready for production handoff.

  • Work with moodboards, gather and analyze visual references, and study competitors' art styles.

  • Prepare concepts for 3D production: including turnarounds, form/material breakdowns, and logical construction.

  • Collaborate closely with the Art Director, 3D artists, animators, VFX and UI teams to ensure a consistent and immersive visual experience.

  • Take part in creative sessions, pitch visual ideas, and support features during pre-production and production phases.

What We Expect From You:

Experience & Skills:

  • 5+ years of experience as a Concept Artist in the game industry, preferably on midcore shooters or a variety of projects with diverse visual styles.

  • Proficient in Photoshop and other digital painting tools.

  • Solid understanding of 3D tools (basic level to support concept design).

  • Familiarity with the full game art pipeline—from concept to final asset.

Artistic Strengths:

  • Excellent sense of shape, silhouette, and proportions; ability to create gameplay-readable designs.

  • Strong knowledge of stylized anatomy, materials, and aesthetics (low-poly to semi-realistic).

  • Solid grasp of color composition, focal points, and visual hierarchy.

  • Ability to merge artistic vision with functional gameplay needs — thinking like a designer.

  • Experience in worldbuilding: designing biomes, factions, and character classes.

Technical Proficiency:

  • Ability to adapt concepts to the technical constraints of both mobile and PC platforms.

  • Skilled in preparing production-ready documentation: comments, material breakdowns, turnarounds, and style guides.

  • Understanding of effective pre-production practices: making concepts clear, feasible, and ready for implementation.

Requirements:

  • Portfolio showcasing a range of stylized concepts (characters, environments, weapons, creatures).

  • At least one case study with process or technical breakdown is a strong plus.

  • Willingness to work iteratively, accept feedback, and refine work accordingly.

  • Team player with proactive communication and collaboration skills.

  • Creative mindset with the ability to develop original visual ideas within set constraints.

What we offer:

  • Official employment according to the Labor Code of Armenia or Cyprus, or a remote work contract.
  • Flexibility in choosing the workplace: remote work or visiting offices in Armenia or Cyprus as desired.
  • Relocation package and assistance with obtaining residence permits in Armenia, including for family members.
  • 21 working days of vacation, 3 additional days off per year, and sick leave compensation up to 100%.
  • Comprehensive Health Insurance from the first working day in Armenia or Cyprus.
  • Professional Development Support:  course, conferences, and opportunities to participate in department workshops and masterclasses.
  • Corporate online and offline events and presents for various holidays.
Share this job Share this job

Apply to this position

© 2013—2025 Cubic Games Limited
Terms of Service Privacy Notice Parents guide Cookie Policy